jeudi 14 mars 2013

Chris O’Shea



Woodland Wiggle from Chris O'Shea on Vimeo.

Un monde imaginaire et interactif.
An imaginary and interactive world.

Sources : Lost at e minorChris O’Shea

dimanche 15 juillet 2012

Jeppe Hein


Mirror Wall, 2009 from Studio Jeppe Hein on Vimeo.

Modifier la perception.

Change the perception.

Sources : Today and Tomorrow, Jeppe Hein

samedi 4 juin 2011

Akko Goldenberg

Akko Goldenberg, City Music
 
Akko Goldenberg, City Music

Akko Goldenberg, City Music



Musique cartographique.
Cartography music.

Sources : Web urbanist, Akko Goldenberg

jeudi 28 mai 2009

Multitouch Barcelona



Interface humain.
Human interface.

Sources: Multitouch Barcelona, Lost at e manor

vendredi 24 avril 2009

JDS Architect


Passer au travers des murs.
To pass through the walls.

Sources: Happy Famous artists, JDS architects

rAmdom international


"You fade to light" - OLED Installation from rAndom International on Vimeo.




Miroir de lumière.
Mirror of light.

Sources: Today and Tomorrow, rAmdom international

jeudi 8 janvier 2009

Rafael Lozano-Hemmer

Rafael Lozano-Hemmer, Homographies, 2008




Lumière et mouvement.
Light and movement.

Sources: Today & Tomorrow, Rafael Lozano-Hemmer

mercredi 10 décembre 2008

Michael Clyde Johnson

Michael Clyde Johnson, Room for forced perspective

Michael Clyde Johnson, Room for forced perspective

Michael Clyde Johnson, Room for viewing viewing

Contraindre ou proposer?
To force or propose?

Sources: Today and Tomorrow, Michael Clyde Johnson

mercredi 19 novembre 2008

Chris O'Shea & random International

Chris O'Shea, Audience, 64 head-size mirror object

Chris O'Shea, Audience, 64 head-size mirror object


Royal Opera House: Audience. from rAndom International on Vimeo.
Video production by Splitframe. Art Direction by Jem Grim.


Interaction émotive.
Emotive interaction.

Sources: Dezeen, Chris O'Shea

mercredi 15 octobre 2008

Jean Shin

Jean Shin, TEXTile, 2006

Jean Shin, TEXTile, 2006

Jean Shin, Key promises, 2006

Dialogue virtuel.
Virtual dialogue.

Sources: Craftzine, Jean Shin

Strømer

Strømer, Dobpler interactive led system, 2008

Voir le vidéo ici / see video here

L'ombre devient lumière.
Shadow becomes light.

Sources: Inhabitat, Dobpler interactive led system

mardi 1 juillet 2008

Michael Cross

Michael Cross, Bridge

Marcher sur l'eau...
To go on water...

Sources: Today and Tomorrow, Michael Cross

mercredi 27 février 2008

Daniel Rozin





Miroir, miroir... Le travail de cet artiste est vraiment très impressionnant!
Mirror, mirror... The work of this artist is really impressive!

''Mechanical Mirrors:
The 4 mechanical mirrors are made of various materials but share the same behavior and interaction; any person standing in front of one of these pieces is instantly reflected on its surface. The mechanical mirrors all have video cameras, motors and computers on board and produce a soothing sound as the viewer interacts with them.
''

Source: Daniel Rozin interactive art

mardi 19 février 2008

Simon Heijdens

Simon Heijdens, Lightweeds

Simon Heijdens, Lightweeds

A living digital organism growing onto an indoor space, through which the space regains the natural timeline that it has walled out. Uniquely generated plant families that grow up, move and behave closely depending on actual sunshine, rainfall and wind as measured live outside. On passing human traffic they bend, loose their seeds and pollenate to other walls throughout the space, to make up a constantly evolving wallpaper that reveals the character of the space and it� use.

Simon Heijdens, Reed

A group of elements that overgrows objects and areas in a space providing both lighting and covering to make muted spots inside a room. The reeds translate outside nature to the indoor space, by slightly waving when a windgust passes the building, as measured by a windsensor that is connected to the reeds. The wind traveling through the reeds has a speed and intensity precisely depending on the force and direction of the windgusts that rise up and lay down throughout the day. The space becomes subtle in spring, intense in autumn - the space regains the natural character that it has walled out.

J'aime le travail de cet artiste de la lumière.
I like the work of this artist of the light.

Sources: The style files, Simon Heijdens

Autre message sur cet artiste sur ce blogue / Another message on this artist on this blog: Tree interactive installation

mercredi 21 novembre 2007

Funky Forest





Theodore Watson - Emily Gobeille, Funky Forest, 2007 Cinekid festival in the Netherlands

J'aurais bien aimé visiter cette forêt avec ma fille. Voir un vidéo de l'installation ici.
I would like to visit this forest with my daughter. See a video of the installation here.

Sources: Interactive architecture, Muonics

lundi 12 novembre 2007

Herwing Weiser

Herwing Weiser, Zgodloactor, installation 1998-2002

Herwing Weiser, Zgodloactor, installation 1998-2002

"zgodlocator is a memory machine that functions according to the magnetic principles of a computer's hard disk and organizes tiny metal particles. In zgodlocator these particles are in fact ground computer parts that are magnetically sensitive."


Herwing Weiser, Liquid computer/Electrochemical sound modules, work in progress 2004-2007

Herwing Weiser, Death before disco, installation 2005-2006

Herwing Weiser, Death before disco, installation 2005-2006

"Herwig Weiser built a machine which confronts us with its technical elements in a particularly clear and alienating way. 'Death Before Disko' uses an online data stream from space observation and translates it into simple yet spectacular sound and light events. With the proliferation of digital technologies, users have become more and more distant from the physical hardware of their laptop or hi-fi units. 'Death Before Disko' aims to return to the foundations of the hardware, and shows how our relationship towards technology is more often emotional than rational. "


Projets d'art et nouvelles technologies très intéressants!
Projects of art and new technologies very interesting!

Sources: Vvork, Herwing Weiser

mercredi 3 octobre 2007

Sketch Furniture by Front



Très sympatique!
Very sympatic!

''Motion Capture translates motions into 3D-files and are used in this project to simply record the tip of a pen when people draw pieces of furniture in the air. Rapid Prototyping is a technique that materializes 3D-files. A laser beam builds the 3D-file layer by layer within a liquid plastic material. Every 0.1mm the liquid harden by a laser beam. After a few hours, the 3D-files come out as materialized pieces. The Sketch Furniture project in Japan is made in collaboration with Barry Friedman Ltd. Tokyo Wonder Site Aoyama and Crescent.''

Sources: Architectradure, Front

vendredi 21 septembre 2007

360 Light Feild Display

Découverte très intéressante...
Very interesting discovery...

''We describe a set of rendering techniques for an autostereoscopic light field display able to present interactive 3D graphics to multiple simultaneous viewers 360 degrees around the display. The display consists of a high-speed video projector, a spinning mirror covered by a holographic diffuser, and FPGA circuitry to decode specially rendered DVI video signals. The display uses a standard programmable graphics card to render over 5,000 images per second of interactive 3D graphics, projecting 360-degree views with 1.25 degree separation up to 20 updates per second. We describe the system's projection geometry and its calibration process, and we present a multiple-center-of-projection rendering technique for creating perspective-correct images from arbitrary viewpoints around the display. Our projection technique allows correct vertical perspective and parallax to be rendered for any height and distance when these parameters are known, and we demonstrate this effect with interactive raster graphics using a tracking system to measure the viewer's height and distance. We further apply our projection technique to the display of photographed light fields with accurate horizontal and vertical parallax. We conclude with a discussion of the display's visual accommodation performance and discuss techniques for displaying color imagery.''

Sources : Futur Feeder, ICT Graphic Lab

samedi 8 septembre 2007

Yin Gao


Yin Gao, Walking City dress 1


Yin Gao, Walking City dress 2

''Mes deux champs d’intérêt sont le design de mode et les arts médiatiques. Après mes études en design de mode à la Haute école des arts appliqués de Genève et à l’École supérieure de mode de Montréal, j’ai obtenu une maîtrise en multimédia à l’UQAM. J’ai acquis mon expérience professionnelle d’abord en analyse des tendances de la mode et en multimédia interactif, puis en création de mode et en enseignement, à Paris, à Montréal et à Pékin. Je réalise maintenant des projets sur les nouveaux matériaux et le vêtement interactif.''

Des robes à faire rêver...
Dresses to dream of...

Sources : hexagram, Ça va aller
http://www.possiblefutures.com/

jeudi 6 septembre 2007

Leah Beeferman


Leah Beeferman, Gowanus: A Map of History, Fact & Fantasy, Double-sided map, ink and pencil on paper, 9"x12", 2005


Leah Beeferman, Kinetoscope, Interactive video installation, a collaboration with Michelle Higa, 2004-2007



Leah Beeferman, The Step-By-Step Process of Building a Landscape of Freshly Fallen Hills into an Industrious Winged City
Book, edition of 30, inkjet print on paper, hand bound, 5.5"x7"x7" (standing), 2006
Made from a series of 8 drawings (please scroll down), ink and pencil on paper, 11"x14", 2006

J'adore les paysages inventés de Leaf Beeferman ; son travail est varié par la forme et très constant par son propos.
I adore the invented landscapes of Leaf Beeferman ; his work is varied by the form and very constant by its matter.

''In my work, I transform elements from my surroundings into interconnected, fantastical landscapes. By removing these structures and objects from their familiar contexts and making them interact, I redefine their roles and relationships. I assemble these objects—individually enlivened by imagination and focused research—into a variety of scenes. There, the real and unreal resemble and reflect one another.''

http://inkbox.org